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Author Topic: BattleClinic's Guide to Wormholes  (Read 79085 times)

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Vessper

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Re: BattleClinic's Guide to Wormholes
« Reply #5 on: April 06, 2009, 04:01:48 am »
There are actually several difficulty "levels" of wormhole systems and from the sound of it, you managed to find one that wasn't the easiest.

The easiest systems contain only cruisers and frigates and these can be solo'd in a good BC/BS/CS PvE setup. As you get to the intermediate and harder levels, the Sleepers get harder to kill and do more damage and you'll find that you need to bring support. When you get to the toughest levels, you need to have a lot of support and use capital ships to avoid being instapopped.

It is possible to solo wormhole systems, but you need to be selective. Experience will eventually tell you which wormholes you can enter and which ones are too difficult.

Obraxis

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Re: BattleClinic's Guide to Wormholes
« Reply #6 on: April 06, 2009, 04:32:45 am »
ill venture in again, maybe the same hole if its still there, but i think this time ill stick to t1.. as its too expensive to keep experimenting with expensive setups.. i read missiles are the way to go.. however, i was thinking of taking in an abaddon with t2 lasers?? this time...  drones are pretty much usless tho do take the heat off when in trouble.. have any of u guys come across a good setup... bareing in mind free hislots for probe launcher and salvager//tractor (maybe cloak) is cloak really necessary?

Vessper

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Re: BattleClinic's Guide to Wormholes
« Reply #7 on: April 06, 2009, 05:02:00 am »
I've not seen any hard data on Sleeper resists so I don't know which would be the best damage type to go for. At least missiles will give you the choice and with a little testing and combat log review, you should be able to work out the best damage type.

A cloak may be useful depending on how paranoid you are about someone else jumping through the wormhole and wanting to ruin your day. You may also want to consider dropping the tractor and slowboating to the wrecks in order to save a high slot.

Ezekiel Sulastin

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Re: BattleClinic's Guide to Wormholes
« Reply #8 on: April 06, 2009, 05:03:46 am »
Sleepers are just too hard..  i went in solo, took a raven fully loaded t2, even with multi WCS, u get warp scrambled. {...} its almost IMPOSSIBLE solo wormhole space {...}

. . . uhhhhh, isn't that the ENTIRE FREAKING POINT of wormhole-space PvE?  Have you bothered to research it at all?

Read the devblogs, read other people's reactions, read the guides, get a gang together, and go do WH space properly instead of treating it as yet another L4-or-ratting-esque solo grindfest.

Also, on drones - sentry drones might provide a useful bit of additional DPS, as you can scoop them quickly if they come under fire.  I know they're what I used when I took a RR-domi into a wormhole ...
*The new kinder, gentler, more verbose Ezekiel Sulastin - now with added droney and ganky goodness!*

malcheus

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Re: BattleClinic's Guide to Wormholes
« Reply #9 on: April 07, 2009, 03:44:30 am »
I was hoping for some more details on sleepers (damage types, resistance etc.)
but still a good guide for beginners. I would like to add that is it possible to scan sleeper sites with your on board scanner, if you warp to the sun, and use the on-board, most of the time, some sleeper sites show in the results.