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Author Topic: Overheating modules.  (Read 4329 times)

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Blackfuze

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Overheating modules.
« on: September 29, 2008, 03:28:50 pm »

i am currently training to the skill Thermodynamics.

i have a basic understanding of how this works.... however i heard there are ins and outs to it that i should investigate, and have heard mixed things from those that ive asked thus far, is there anyone that can answer the following clearly and definately.


1. how long does it take before my module dies out. (lets just say a large turret)

2. can i have an offlined module sucking up some of the damage.
2b. if so can i repair it (with paste) while im still using my guns

3. is it expensive to repair modules like large T2 turrets? any range for 1 completely broken mod will be helpful

4. with more levels of Thermodynamics, does the damage decrease?

edit: question 5. can i take off the overheat and not miss a cycle on the turrets, so they dont break on me.


any accurate answer to these questions (or anything else i may or may not need to know) would be terribly helpful.
« Last Edit: September 29, 2008, 09:55:59 pm by Blackfuze »
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Blackfuze

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Re: Overheating modules.
« Reply #1 on: September 29, 2008, 06:03:43 pm »
nobody knows? =( makes me sad.
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Blackfuze

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Re: Overheating modules.
« Reply #2 on: September 29, 2008, 09:52:44 pm »
not one person who read this overheats thier modules and knows what theyre actually doing with it... doesnt surprise me =P.
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Blackfuze

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Re: Overheating modules.
« Reply #3 on: September 29, 2008, 09:55:12 pm »
hit a wrong button lolz
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Leon vanUber

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Re: Overheating modules.
« Reply #4 on: September 29, 2008, 09:57:19 pm »
1&4: depends on your level of the skill Thermodynamics.

2a&b: yes, but you cant overload a module when another module is being repaired.

3: expensive is a relative term. it depends on how damaged the module is.

5: if you stop overloading the module doesn't stop its cycle. meaning it will be overloaded for the running cycle, even if you stop overloading it.

overloading takes some practice, buy some paste and go test it ;)
« Last Edit: September 29, 2008, 10:00:26 pm by Leon vanUber »

Blackfuze

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Re: Overheating modules.
« Reply #5 on: September 29, 2008, 10:01:58 pm »
1&4: depends on your level of the skill Thermodynamics.

2a&b: yes, but you cant overload a module when another module is being repaired.

3: expensive is a relative term. it depends on how damaged the module is.

5: if you stop overloading the module doesn't stop its cycle. meaning it will be overloaded for the running cycle, even if you stop overloading it.

overloading takes some practice, buy some paste and go test it ;)

ok, cool. i appreciate the info... good stuff ^^
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Aki

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Re: Overheating modules.
« Reply #6 on: September 29, 2008, 10:13:49 pm »
1. Depends on how many modules are being heated, what your Therm skill is at, whether you've got a heat-sink mod, etc.. If you overheat something in EFT using r-click, you'll get a timer to the right of the mod for an idea of how long.

2. Yeah, but bear in mind your other mods will still take damage.
(b) I know nothing of paste and would like to learn all I can. ;)

3. Not really too bad. Repairing my megas whole high rack from severe damage usually costs me around half a mil or more.

4. Yup

5. You can turn heat off individual mods and they'll stop overheating after a cycle, yes, but it's important to note that they'll still take damage from any heated mods around them.

Hope that helped/wasn't terribly wrong. :)
« Last Edit: October 02, 2008, 06:48:02 am by Aki »

Blackfuze

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Re: Overheating modules.
« Reply #7 on: September 29, 2008, 10:52:49 pm »
1. Depends on how many modules are being heated, what your Therm skill is at, whether you've got a heat-sink mod, etc.. If you overheat something in EFT using r-click, you'll get a timer to the right of the mod for an idea of how long.

2. Yeah, but bear in mind your other mods will still take damage.
(b) I know nothing of paste and would like to learn all I can. ;)

2. can i have an offlined module sucking up some of the damage.
2b. if so can i repair it (with paste) while im still using my guns

3. Not really too bad. Repairing my megas whole high rack from severe damage usually costs me around half a mil or more.

4. Yup

5. You can turn heat off individual mods and they'll stop overheating after a cycle, yes, but it's important to note that they'll still take damage from any heated mods around them.

Hope that helped/wasn't terribly wrong. :)

nope, between you and leon, i learned all i was going to learn from a forum, in a few days ittl be time to roll out the fire extinguisher ^^. if you dont get that, your beyond help... so ill let you know how that goes, and what ive learned.... might even write a guide on module overload... maybe.
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Aki

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Re: Overheating modules.
« Reply #8 on: September 30, 2008, 05:04:58 am »
It took some time for heat to actually sink in with me since I wasn't used to making it part of my fights, but believe me you'll get hooked on the stuff. You might just end up a heat junkie, wondering what you ever did without it. ;D

Blackfuze

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Re: Overheating modules.
« Reply #9 on: September 30, 2008, 02:52:57 pm »
It took some time for heat to actually sink in with me since I wasn't used to making it part of my fights, but believe me you'll get hooked on the stuff. You might just end up a heat junkie, wondering what you ever did without it. ;D

you mean like Ogre II's?
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Aki

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Re: Overheating modules.
« Reply #10 on: September 30, 2008, 05:21:03 pm »
Precisely.

Tempest_Firestorm

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Re: Overheating modules.
« Reply #11 on: September 30, 2008, 05:32:50 pm »
darn i'm missing out, not for long though hopefully!

Blackfuze

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Re: Overheating modules.
« Reply #12 on: October 01, 2008, 06:37:48 pm »
darn i'm missing out, not for long though hopefully!

get dem learning skills up and you wont be for long.

rank 1/ 5
rank 2/ 4
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

mad12345

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Re: Overheating modules.
« Reply #13 on: October 01, 2008, 09:27:42 pm »
be sure to put your heat sink in between your guns, or space them out if you can, heat spreads by proximity.

DISCLAIMER:

all info provided is based on eft and ingame observations... but I havent actually done any real testing.

simo98

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Re: Overheating modules.
« Reply #14 on: October 02, 2008, 12:31:26 am »
i need to train heat...

alganhar

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Re: Overheating modules.
« Reply #15 on: October 02, 2008, 01:29:16 am »
i need to train heat...

Its awesome, you wont regret it.
Everything is good in moderation, even excess is good in moderation.

simo98

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Re: Overheating modules.
« Reply #16 on: October 02, 2008, 01:55:22 am »
12 days :D

maybe after my current skill :)

mad12345

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Re: Overheating modules.
« Reply #17 on: October 03, 2008, 02:14:42 pm »
just dont forget and burn out your guns in the middle of a fight :D

X1376

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Re: Overheating modules.
« Reply #18 on: November 06, 2008, 06:45:15 am »
I think that heat sink modules are working wrong in EFT at moment (EFT 2.8.1).
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