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Author Topic: Overheating modules.  (Read 4340 times)

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Blackfuze

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Overheating modules.
« on: September 29, 2008, 03:28:50 pm »

i am currently training to the skill Thermodynamics.

i have a basic understanding of how this works.... however i heard there are ins and outs to it that i should investigate, and have heard mixed things from those that ive asked thus far, is there anyone that can answer the following clearly and definately.


1. how long does it take before my module dies out. (lets just say a large turret)

2. can i have an offlined module sucking up some of the damage.
2b. if so can i repair it (with paste) while im still using my guns

3. is it expensive to repair modules like large T2 turrets? any range for 1 completely broken mod will be helpful

4. with more levels of Thermodynamics, does the damage decrease?

edit: question 5. can i take off the overheat and not miss a cycle on the turrets, so they dont break on me.


any accurate answer to these questions (or anything else i may or may not need to know) would be terribly helpful.
« Last Edit: September 29, 2008, 09:55:59 pm by Blackfuze »
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Blackfuze

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Re: Overheating modules.
« Reply #1 on: September 29, 2008, 06:03:43 pm »
nobody knows? =( makes me sad.
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Blackfuze

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Re: Overheating modules.
« Reply #2 on: September 29, 2008, 09:52:44 pm »
not one person who read this overheats thier modules and knows what theyre actually doing with it... doesnt surprise me =P.
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Blackfuze

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Re: Overheating modules.
« Reply #3 on: September 29, 2008, 09:55:12 pm »
hit a wrong button lolz
dont mix tank, guns... or random chemicals. because all of which make your ship turn into a fireworks display.

Please give me negative Karma, it makes me feel like a normal person.

Leon vanUber

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Re: Overheating modules.
« Reply #4 on: September 29, 2008, 09:57:19 pm »
1&4: depends on your level of the skill Thermodynamics.

2a&b: yes, but you cant overload a module when another module is being repaired.

3: expensive is a relative term. it depends on how damaged the module is.

5: if you stop overloading the module doesn't stop its cycle. meaning it will be overloaded for the running cycle, even if you stop overloading it.

overloading takes some practice, buy some paste and go test it ;)
« Last Edit: September 29, 2008, 10:00:26 pm by Leon vanUber »
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