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Author Topic: EVEmon for Cocoa (The programming for the iPhone/iPod Touch)  (Read 4109 times)

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Nisd

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Re: EVEmon for Cocoa (The programming for the iPhone/iPod Touch)
« Reply #5 on: August 15, 2008, 12:51:04 am »
I think it would be quite hard to port EVEmon to iphone, when EVEmon is made in .net

skolima

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Re: EVEmon for Cocoa (The programming for the iPhone/iPod Touch)
« Reply #6 on: August 15, 2008, 03:22:37 am »
Correction: there's no way to port EVEMon to iPhone, because Apples restrictive licenses explicitly disallow any JIT/VM like platforms (java, mono/.net etc.) to be ported to iPhone.

tramov

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Re: EVEmon for Cocoa (The programming for the iPhone/iPod Touch)
« Reply #7 on: April 24, 2009, 02:50:20 am »
Correction: there's no way to port EVEMon to iPhone, because Apples restrictive licenses explicitly disallow any JIT/VM like platforms (java, mono/.net etc.) to be ported to iPhone.

This is not a problem, several games have been written in Mono. What makes it possible is that MONO allows for static compilation to the target platform.

BTW My excuse for not porting EVEMon is the lack of a Mac  ;D

DonQuiche

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Re: EVEmon for Cocoa (The programming for the iPhone/iPod Touch)
« Reply #8 on: April 24, 2009, 10:17:34 am »
I doubt they ported WinForms to the IPhone. ;=)
They probably only ported the JiT compiler and a few basic things (console, etc).